World Building idea, Sinkhole
So this thread over at EnWorld got me remembering a campaign that I was thinking about running at some point, but never got out of my head and onto the screen. It would be heavy into resource management, which is a departure for me. I tend to run my games more "heroic" and usually handwave resource management. Spellcasters usually have the light cantrip, so no need for torches and lanterns. After about 3rd level or so, I declare that the party is experienced adventurers, so any mundane equipment (within reason) that they want to pull out of their backpack is there, without having to have specifically purchased it before hand. I do charge higher monthly upkeep costs to reflect this, though. Back to the 4x strategy game aspect, though. For those not familiar with the term, " 4X is a genre of strategy-based video and board games in which players control an empire and "eXplore, eXpand, eXploit, and eXterminate"....