Showing posts from March, 2015

Dark Creeper

Here's another by Chris Scaturo, a 5e conversion of the Dark Creeper. Dark Creeper Small Humanoid (underdark) , NE Armor Class 16 (Rag Armor +2, Dex +4) Hit Points 13 (3d6+3) Speed 25 ft. STR DEX CON INT WIS CHA 8 (-1) 18 (+4) 12 (+1) 8  (-1) 12 (+1) 8  (-1) Saving Throws: Skills Stealth  +7, Sleight of Hand +7 Senses Darkvision 60 ft (see below)., passive Perception 11 Damage Vulnerabilities Sunlight (see below) Damage Resistances Resistance Damage Immunities Immunity Condition Immunities Immunity Languages Common Challenge 1 (200 XP) Superior Dark Vision.  Dark Creepers can see in magical darkness  out to 30’. Sunlight Vulnerability.  Dark Creepers have disadvantage on all attack rolls, saving throws, and ability checks when in direct sunlight. Sneak Attack: .  If the Dark Creeper has advantages on its attack  the target takes  an extra 7 (2d6) damage from the attack on one attack per round.

Shard of Wintertide

The Shard of Wintertide by Chris Scaturo The Shard of Wintertide, small, powerful, better in cold weather.  Like this kid watch?v=abU372BCSCc if you exclude the Hawaii part. Some say is was crafted by a long forgotten gnome clan who unsuccessfully tried to defend their homes from a Fire Giant clan.  Other’s claim it is a Frost Elemental trapped in cage.    Either way, the Shard of Wintertide is a weapon with potency, a mission, and a little bit of an attitude. Appearance:   The Shard of Wintertide is a  blade roughly 18 inches long (46 cm) that magically attaches to any hilt it touches. The blade appears to be made of pure ice but metal can be detected in it by either a trained eye or magic. Every time the Shard of Wintertide is found, it looks different. Intelligence:   The dagger has an “awareness” if not a true intelligence.  It cannot communicate with the owner but grants advantage on perception check to spot any fire related

Encounter at Blackwall Keep/Tomb of the Lizard King mashup. Part 1

With scheduling conflicts caused by a busy Girl Scout Weekend, we were able to only squeeze in a short session for our Age of Worms campaign that I run with the three kids.  They were a bit scattered at the beginning of this game as well, which kept us from moving along as much as I would've liked, but sometimes you need to let them get it out of their systems. Our previous Age of Worms sessions are here. With only three players, each is playing two characters. My daughter has: Lylas, drow elf rogue thief, level 5 Third, human fighter sentinel , level 4 One of my boys has: Narcisso, half elf life cleric, level 5 Dravin, human moon druid, level 4 My other son is playing: Jackson, human earth wizard, level 5 Kargash, half orc hunter ranger, level 4 In our last session, they were able to deal a crushing blow to the Ebon Triad in the Three Faces of Evil, wiping out cults of Vecna, Hextor and Erythnul.  That victory brought a period of peace to Shingas, which gave t

Sinister Secret of Saltmarsh, part 3, The Sea Ghost

Moved to my new blog here .


As I promised awhile ago , here's my conversion of the allip to 5e rules.  I based it mostly on the d20 SRD and the Pathfinder SRD, but changed the Wisdom drain abilities to conditions.  The touch of insanity attack I based off of the harried condition created by Brandes Stoddard over at Harbringer of Doom . Allip Medium undead, neutral evil Armor Class 14 Hit Points 26 (4d8+8) Speed 0 feet, Fly 30 feet STR DEX CON INT WIS CHA 10 (+0) 12 (+1) 14 (+2) 11 (+0) 11 (+0) 18 (+4) Damage Resistances acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons Damage Immunities cold, necrotic, poison Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained Senses Darkvision 60 feet, passive Perception 10 Languages none Challenge 3 (700 XP) Babble.   An allip constantly mutters and whines to itself, creating a hypnotic effect.

Ancient Fishing Village

World's Coolest Picture by Chris Scaturo  I love the internet. Okay, it may not be the coolest picture but it might be top eight, no more than ten, twelve max.   Anyway, I often spend hours looking at pictures on google (no, not those pictures) trying to create a vivid setting for my D&D games.   This beauty is the result of the search "ancient fishing village". You might use this as a pirate cove or home to a neolithic society but in my world, this is an old fishing village that met an unpleasent demise.    Home to twentyish humans, the village thrived on the fruits of the sea until they came.   They are a set of twin elves with a little bit of power in necromatic and enchanting spells and a lotta bit of a bad attitude.   The brother and sister charmed, and de facto enslaved the native people.  In time, the villagers rebelled against their new masters and in the fight for control of the village everyone perished. The pair of elves rose from the dead as bans