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Showing posts with the label Age of Worms

Hall of Harsh Reflections, part 2

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We finally had a chance to sit down and play again, and continued on with our Age of Worms campaign and continued with the Hall of Harsh Reflections . You can read part 1 here . Our party consists of: Lylas, level 6 drow rogue thief Third, level 5 human fighter champion Narcisso, level 6 half elf war domain cleric Dravin, level 5 human circle of the moon druid Jackson, level 6 human fire sorcerer.  A homebrew mashup of a couple origins from Enworld that I'll post later. Kargash, level 5 half orc hunter ranger. They had broken out of the prison and were exploring the Sodden Hold warehouse. A shaft filled with salt water was found, so Dravin wild shaped into a sea turtle, swimming down and finding it lead to a tunnel and a chamber beyond. The group swam down. The chamber had a single pillar, sticking out of water with ladder rungs bolted to the side. A large lever was at the top of the pillar. As Lylas quickly climbed up, a gigantic octopus began attacking the others wad...

Hall of Harsh Reflections part 1

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Encounter at Blackwell Keep / Tomb of the Lizard King mashup part 5

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This is from two different sessions.  The first session was short,  and didn't have enough for it's own blog post. With Narcisso's turning of the wights running out of duration, the party scrambled to open the massive bronze doors that sealed the pyramid. Previous sessions can be found here. With only three players, each is playing two characters. My daughter has: Lylas, drow elf rogue thief, level 5 Third, human fighter  sentinel , level 4 One of my boys has: Narcisso, half elf life cleric, level 5 Dravin, human moon druid, level 4 My other son is playing: Jackson, human earth wizard, level 5 Kargash, half orc hunter ranger, level 4 With the wights closing in, Kargash pulls out the rope of climbing and the group scrambles up the first step of the pyramid.  They stood there, out of reach, before just deciding to climb down and fight the wights.  Kargash and Lylas had each taken a hit from the energy drain, lowering their...

Encounter at Blackwell Keep / Tomb of the Lizard King mashup part 4

Moved to my new blog here .

Encounter at Blackwall Keep/Tomb of the Lizard King mashup part 3

Moved to my new blog here .

Encounter at Blackwall Keep/Tomb of the Lizard King mashup. Part 2

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Once again, a shorter session.  Busy weekends mixed with nicer spring weather make it hard to sit around the table for hours on end. Last time, I used the opening from Encounter at Blackwell Keep, with Alustran asking them to escort him to Blackwell Keep to meet with his friend Marzena, the battle mage of the Keep.  The journey took us through the beginning of Tomb of the Lizard King. Our previous Age of Worms sessions are here. With only three players, each is playing two characters. My daughter has: Lylas, drow elf rogue thief, level 5 Third, human fighter  sentinel , level 4 One of my boys has: Narcisso, half elf life cleric, level 5 Dravin, human moon druid, level 4 My other son is playing: Jackson, human earth wizard, level 5 Kargash, half orc hunter ranger, level 4 They left the ruins of Waycome, with the rescued soldier Barto tagging along, to check out the mad hermit who lived near the swamp.  I ran this adventure years ago, and this pa...

Encounter at Blackwall Keep/Tomb of the Lizard King mashup. Part 1

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With scheduling conflicts caused by a busy Girl Scout Weekend, we were able to only squeeze in a short session for our Age of Worms campaign that I run with the three kids.  They were a bit scattered at the beginning of this game as well, which kept us from moving along as much as I would've liked, but sometimes you need to let them get it out of their systems. Our previous Age of Worms sessions are here. With only three players, each is playing two characters. My daughter has: Lylas, drow elf rogue thief, level 5 Third, human fighter sentinel , level 4 One of my boys has: Narcisso, half elf life cleric, level 5 Dravin, human moon druid, level 4 My other son is playing: Jackson, human earth wizard, level 5 Kargash, half orc hunter ranger, level 4 In our last session, they were able to deal a crushing blow to the Ebon Triad in the Three Faces of Evil, wiping out cults of Vecna, Hextor and Erythnul.  That victory brought a period of peace to Shingas, which g...

Allip

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As I promised awhile ago , here's my conversion of the allip to 5e rules.  I based it mostly on the d20 SRD and the Pathfinder SRD, but changed the Wisdom drain abilities to conditions.  The touch of insanity attack I based off of the harried condition created by Brandes Stoddard over at Harbringer of Doom . Allip Medium undead, neutral evil Armor Class 14 Hit Points 26 (4d8+8) Speed 0 feet, Fly 30 feet STR DEX CON INT WIS CHA 10 (+0) 12 (+1) 14 (+2) 11 (+0) 11 (+0) 18 (+4) Damage Resistances acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons Damage Immunities cold, necrotic, poison Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained Senses Darkvision 60 feet, passive Perception 10 Languages none Challenge 3 (700 XP) Babble.   An allip constantly mutters and whines to itself, creating a h...