Showing posts from June, 2015

High Priest

Moved to my new blog.

Encounter at Blackwell Keep / Tomb of the Lizard King mashup part 4

Moved to my new blog here .

The Final Enemy, part 1

Time to start the final chapter of the Saltmarsh series of adventures, U3 The Final Enemy.  With the knowledge that the sahuagin were gathering in force practically on their doorstep, the council in Saltmarsh has hired the party yet again, this time to do a reconnaissance in force to the sahuagin lair.   Previous sessions can be found here . Our party consists of 4 members.  Each of my sons is playing two characters, who are 4th level.  We've used some backgrounds and subclasses from around the blogosphere, and I'll be linking them... Henk .  Half orc  raider  barbarian with the  duelist  background. Garret Tealeaf .  Lightfoot halfling  con artist  rouge with the criminal background. Faen Firegem .  Half elf  pyromancer   alchemist  with the  tinkerer  background. Ander Highhill .  Stout halfling  water domain  cleric with the  pilgrim  background. The party was once again joined by Tom and Will Stoudtly, now corporals, and an extra 4 marines.  Oceanus,

Hand of Remote Action

This next item from Dragon Magazine #99's Treasure Trove II is Ed Greenwood's Hand of Remote Action.  I nerfed it a bit from the Dragon Magazine write up, since it allowed attacks, choosing instead to copy over the effects of the mage hand cantrip. Hand of Remote Action Uncommon wondrous item This unusual creation is actually two devices: a gauntlet of steel which will change size to fit the hand of any wearer (halfling through human), and a “hand” of solid steel which is identical to the gauntlet in size and appearance. The two items are magically linked, so that the hand can be controlled like a mage hand , with a range of 30 feet. You can use your action to control the hand . You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it. The hand can’t attack, activate magic items, or carry

Dust of Forgetfulness

Next item from Dragon Magazine #99's Treasure Trove II is the Dust of Forgetfulness, originally by Richard Webb. Dust of Forgetfulness Wondrous item, uncommon Found in a small packet, this powder resembles very fine sand. There is enough of it for one use. When you use an action to throw the dust at a character or other living creature, the dust the victim must make a DC 13 Wisdom saving throw or forget everything that has happened to him in the last hour (including having the dust tossed upon him). Enemies encountered during that time will be forgotten, paths explored will look unfamiliar, and newly made friends will be seen with suspicion. If a character’s immediate surroundings are similar to those the character was in an hour before, the character won’t even be aware of the difference without close examination (if any differences in environment exist). After one week, the lost memories will be restored, and no experience will be lost. Player characters, if sprinkle

Bracers of Deflection

Here's another item from Dragon Magazine issue #99's Treasure Trove II.  Originally by Michael Persinger, I changed it up a bit from his write up.  His version allowed a parry attempt that gave a -4 to your AC.  I based it off of the Battle Master parry maneuver, giving it the same d8 as the superiority die, but only giving it 3 uses per long rest, as opposed to the 4 per short or long rest that a Battle Master gets. Bracers of Deflection Bracers by Alyssa Ravenwood Wondrous item, very rare, requires attunement While you wear these bracers, you have a +3 bonus to your AC while you wear no armor and use no shield. When another creature damages you with a melee attack, you can use your reaction and reduce the damage by the number you roll on a d8 + your Dexterity modifier.  You can use this power up to three times per long rest.

Amulet of Psionic Reflection

Back with another magic item from Dragon Magazine #99's Treasure Trove II.  The Amulet of Psionic Reflection was originally created by Roger E. Moore. Amulet of Psionic Reflection photo by Jewelry Wire Wrap Rare wondrous item (requires attunement) The ancient githyanki-mind flayer wars have spawned a number of interesting psionic-related magical items and weapons. Among them is the githyanki amulet of psionic reflection , a small, ornate device that is pinned to a headband and placed so that it centers on the user’s forehead. You have resistance to psychic damage when you wear this amulet. This device is generally used by githyanki scouts who operate alone on missions into mind flayer lairs. Wearing such an amulet is considered a great honor, and githyanki will go to great lengths to recover lost amulets from their new owners. Mind flayers will be equally enraged to see such an amulet if they recognize it as such.