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Showing posts with the label fey

En5ider Monstrous Managerie: Fearsome Critters

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I am quite pleased to share with you En5ider Monstrous Managerie: Fearsome Critters . This is my first freelance gaming credit and I'm very excited about it! For those of you that don't support En5ider, I highly recommend it. Great gaming content every month for only a few dollars.

Urisk, Lubin

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The last creature I'm going to convert from Dragon Magazine #94's Creature Catalog II is the urisk, and a variation, the lubin.  Originally by Roger Moore, I could find no other versions. by Roger Raupp Urisk Small fey, neutral Armor Class 13 Hit Points 10 (3d6) Speed 35 feet STR DEX CON INT WIS CHA 9 (-1) 16 (+3) 11 (+0) 16 (+3) 10 (+0) 14 (+2) Skills Perception +2, Stealth +6 Senses passive Perception 12 Languages Common, Sylvan Challenge ⅛ (100 XP) Pass without Trace.  Urisk do not leave footprints or a scent trail while moving. Tracking the urisk is impossible by nonmagical means. Animal Friendship (Recharge 5-6).  The ursik can convince a beast that it means it no harm. Choose a beast that you can see within range.  It must see and hear you. If the beast’s Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be charmed by you for th...

Bhaergala

Moved to my new blog here .

Slaugh

Moved to my new blog here .

Creature Catalog part 4, Cantobele

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Back to the Creature Catalog from Dragon Magazine #89. This creature made it into the Forgotten Realms 2 Monstrous Compendium (MC 11) in 2e. I also referenced (and even copy and pasted) from http://creaturecatalog.enworld.org/cc/converted/view_c.php?CreatureID=872 that had a 3e version. Cantobele Medium fey, neutral evil Armor Class 15 Hit Points 20 (3d10+6) Speed 30 ft., climb 30 ft. STR DEX CON INT WIS CHA 16 (+3) 18 (+4) 15 (+2) 12 (+1) 12 (+1) 13 (+1) Skills Stealth +6 Damage Immunity cold, blindness Senses darkvision 120 ft., passive Perception 11 Languages A cantobele can speak with any creature that has a language. Challenge 2 (450 XP) Detect thoughts.  At will, DC 13. Ice Storm. 2/day.  A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeon...

Creature Catalog Part 3, Calygraunt

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We dip again into the Creature Catalog from Dragon Magazine #89. Calygraunt Medium fey, chaotic neutral Armor Class 13 Hit Points 18 (4d8) Speed  40 ft. STR DEX CON INT WIS CHA 14(+2) 14 (+2) 10 (+0) 16 (+3) 16 (+3) 10 (+0) Immunities all mind-affecting effect, including charms, compulsions and illusions Saving Throws Intelligence +5, Wisdom +5 Senses passive Perception 13 Languages Common, Fey Challenge 1 (100 XP) Control Magic Item . A feystag may attempt to take control of a magic item that it has successfully identified, as a standard action at a range 20 feet.  Once a feystag has gained control of an item, it controls that item indefinitely. A feystag only loses control of an item if another character bears the item and attempts to wrest control of the item from the feystag in one of various ways. If the item is controlled by a physical means, the bearer need only perform the action that activates the item to cancel...

Gremlins!

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Today we skip forward a couple of issues.  Dragon #77 was dominated by an article on using tarot cards in your game.  #78 was all about psionics.  I love the idea of psionics, but have yet to find a system that I really like.  I am eagerly awaiting to see what 5th Edition brings. Which brings us to Dragon #79.  A good issue mostly filled with advice and a Top Secret adventure set in an amusement park that I always thought looked like fun.  We do get one monster, the gremlin!  These aren't the ones from the movie, or from AMC.  These draw inspiration from the WWII version of gremlins, as shown to us by Bugs Bunny.   I toned down their power from the article.  They have some getting spell abilities up to being able to cast a couple 9th level spells.  Feel free to add to their powers.  No reason they can't have some more powerful members, but I'd keep them more mischievous than destructive. Gremlin Tiny fey,chao...