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Critical Hits and Fumbles

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In our session this past weekend when we played through part of The Three Faces of Evil, the second part of the Age of Worms I tried out using a new critical/fumble system.  Two sessions, one being combat heavy, and I think the system held up well, and the kids liked it, too. I had been using this critical generator from the d20PFSRD, but it relies heavily on ability modifications, which aren't supported in 5e.  I found myself re-rolling (or clicking) sometimes several times until I got a result that seemed to fit. I wanted to keep it simple, and since I'm a fan of Advantage/Disadvantage, I based it on that mechanic.  Also, since I like dice (honestly, who doesn't), I bought some new dice to help illustrate this in game. On a critical hit, roll all damage dice a second time and add any modifiers, as per RAW.  In addition, you gain Advantage on your next attack roll.  To keep track, I give a steel/silver colored die to the player/monster that got the crit ...