Showing posts from May, 2016


In a new party that we started playing my one son is playing an aasimar sorcerer. The version of the aasimar that we are using is a mixture of write ups from two sources, which I took bits and pieces of each and put them together in a way I liked. None of the content below is my original work, but taken from and used by me in my game. I'm just posting this version since I will be referencing it in future play reports. Aasimar Aasimars are humans with a significant amount of celestial or other good outsider blood in their ancestry. While not always benevolent, aasimars are more inclined toward acts of kindness rather than evil, and they gravitate toward faiths or organizations associated with celestials. Aasimar heritage can lie dormant for generations, only to appear suddenly in the child of two apparently human parents. Most societies interpret aasimar bir

Quick Rest

Just a quick post about a mechanic that I've been playing with for awhile. I really like the effect it gives upon the game, and have been using in game with for over a year. It all started with the Hourglass of Respite , a fan created magic item I found on EnWorld back in November of 2014. Hourglass of Respite Wondrous Item, Rare Once per day this hourglass can be activated by saying a command word and starting the sand flowing and anyone who rests for two minutes while within thirty feet of it, recovers as if they had spent an hour resting thus getting all the benefits of a short rest. I gave it my Age of Worms group fairly early, but have since changed it from being the effect of a magic item, to being a resource that the party to use, once per long rest, that I call a "Quick Rest". Quick Rest A quick rest is a period of downtime, at least 2 minutes long, during which a character catches their breath. The character does nothing more strenuous than eating, dri