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Showing posts with the label undead

Allip

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As I promised awhile ago , here's my conversion of the allip to 5e rules.  I based it mostly on the d20 SRD and the Pathfinder SRD, but changed the Wisdom drain abilities to conditions.  The touch of insanity attack I based off of the harried condition created by Brandes Stoddard over at Harbringer of Doom . Allip Medium undead, neutral evil Armor Class 14 Hit Points 26 (4d8+8) Speed 0 feet, Fly 30 feet STR DEX CON INT WIS CHA 10 (+0) 12 (+1) 14 (+2) 11 (+0) 11 (+0) 18 (+4) Damage Resistances acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons Damage Immunities cold, necrotic, poison Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained Senses Darkvision 60 feet, passive Perception 10 Languages none Challenge 3 (700 XP) Babble.   An allip constantly mutters and whines to itself, creating a h...

Ancient Fishing Village

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World's Coolest Picture by Chris Scaturo  I love the internet. Okay, it may not be the coolest picture but it might be top eight, no more than ten, twelve max.   Anyway, I often spend hours looking at pictures on google (no, not those pictures) trying to create a vivid setting for my D&D games.   This beauty is the result of the search "ancient fishing village". You might use this as a pirate cove or home to a neolithic society but in my world, this is an old fishing village that met an unpleasent demise.    Home to twentyish humans, the village thrived on the fruits of the sea until they came.   They are a set of twin elves with a little bit of power in necromatic and enchanting spells and a lotta bit of a bad attitude.   The brother and sister charmed, and de facto enslaved the native people.  In time, the villagers rebelled against their new masters and in the fight for control of the village everyone perished. The pair of elves r...

Slaugh

Moved to my new blog here .

Skotos

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Dragon Magazine #162 gives us some more wealth to mine with the Skotos, a relative of the shadow.  The skotos is based off of Teiresias and the ghosts of Tartarus in Homer's Odyssey . John Henry Fuseli - Teiresias Foretells the Future to Odysseus Skotos Medium undead, neutral evil Armor Class 15 Hit Points 27 (5d8+5) Speed  40 ft. STR DEX CON INT WIS CHA 6 (-2) 14 (+2) 13 (+1) 10 (+0) 10 (+0) 8 (-1) Skills Stealth +4 (+6 in dim light or darkness) Damage Vulnerabilities radiant Damage Resistances acid, cold, fire, lightning, thunder, bludgeoning, piercing and slashing from nonmagical weapons Damage Immunities necrotic, poison Condition Immunities exhaustion, frightened, grappled, paralyzed, petified, poisoned, prone, restrained Senses darkvision 60 ft. passive Perception 10 Languages - Challenge 2 (450 XP) Amorphous. Skotos can move through a space as narrow as 1 inch wide without squeezing. ...

Dry Bones

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Continuing along with another skeleton variant. From Dragon #138: A classic Walt Disney cartoon featured dancing skeletons, and animated skeletons often appear in cartoon features. Such skeletons not only dance but trade heads, fall into piles of bones, and reform into skeletons again. The skeleton variation herein called dry bones is inspired by the antics of cartoon skeletons. The name “dry bones” comes from the song of the same name (“The leg bone is connected to the hip bone,” etc.). Dry Bones Medium undead, neutral evil Armor Class 13 Hit Points 32 (5d8 + 10) Speed 30 ft. STR DEX CON INT WIS CHA 10 (+0) 14 (+2) 15 (+2) 6 (-2) 8 (-1) 5 (-3) Damage Vulnerabilities bludgeoning Damage Immunities poison Condition Immunities exhaustion, poisoned Senses darkvision 60 ft., passive Perception 9 Languages understands all languages it knew in life but can’t speak Challenge 1 (200 XP) Combine. Dry bones can combine...

Bloody Bones

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October is the beginning of my favorite time of the year.  The air gets crisp.  Green gives way to oranges, reds, yellows and browns.  The rustle of leaves.  My favorite holiday, Halloween, which brings us things that go bump in the night , this month's Blog Carnival. With that I decided to jump ahead thru my collection of Dragon Magazine, to issue # 138, which brings us a crypt full of undead creatures. Bloody Bones Medium undead, neutral evil Armor Class 13 Hit Points 19 (3d8+6) Speed 30 ft. STR DEX CON INT WIS CHA 10 (+0) 14 (+2) 15 (+2) 6 (−2) 8 (−1) 5 (−3) Damage Vulnerabilities bludgeoning Damage Immunities poison Condition Immunities exhaustion, poisoned Senses darkvision 60 ft., passive Perception 9 Languages understands all languages it knew in life but can’t speak Challenge ½ (100 XP) Horrifying Visage.  Each non-undead creature within 60 feet of the bloody bones that can see i...