5e Grognard

5e Grognard

Old school ideas, new edition rules.

A non-prophet organization.

Sunday, March 19, 2017

In Review: March 7th-19th

I should know better than to try to start something and call it the Week in Review. In what would have been week two of a new (hopefully) regular feature, I missed it. So let's just call it In Review and leave it at that.

If you follow me on Google+ or Facebook, you've seen these links before. But here I talk about them!

First, this picture came up on my Google+ feed. #itswizardtime



Next we will delve into some Dyson Logos' maps. 
First, Gateway to the Valley of Revelations, an entrance to a secret valley with stepped farms.

Gateway to the Valley of Revelations

The Fortress of Diane the Thrice Damned is a small fortress surrounded by water on three sides.

Fortress of Diane the Thrice-Damned

The Secret Codices of the Emerald Hawk Society is the headquarters of a "secret" organization that includes a "hidden" library that might hold the bits of forgotten lore your players are searching for.

Secret Codices of the Emerald Hawk Society

Dyson also took a break from mapping and gave us a collection of 5e magic items that he made for his table.

I have two from Tribality this time. Shawn Ellsworth gives us 16 Dangers of the Riftlands introduces some variable terrain types that I feel I could just slide right into my World of Eska.


Factions are part of D&D's Organized Play, Shawn also gives us a great article about Using Factions in Your Campaign, including some factions he made for his game.

I've also pulled a post from Kobold Press' blog, another from the Out of the Frying Pan series. The Fugitive of Hammerfall is a trio of encounters with dwarven slaves culminating in an encounter with a void dragon from the Tome of Beasts.

I've used products from Raging Swan Press in my games, and have even talked about them here before. They also put out tons of great random tables in their Free Resources. This time Creighton Broadhearst gives us two sets of tables, 20 Things to Find in a War-Ravaged Village, and 1,000 Abnormal Hill Giants.

I've been a big fan of the World of Farland. While I won't be running any games there, S. Baker produces plenty of usable content, and updates monthly. I'm a fan of this month's monster, the Burned Dead, a zombie variant that explodes when killed!

Speaking of monsters, here's a bunch of new demons to populate your Abyss, by DG Scott.


The last monster entry will be the Nightshades, from James Introcaso for his World of Enora. I have plans to run a game on Enora soon. While James seems to be focusing on creating content for the surface world, I plan to run a sky pirates game in the floating cities that escaped the undead hoards that have taken over. 

I've recently begun playing a play by post game over at Tavern Keeper. While still just getting started, I'm enjoying this alternate way to game, that fits in well with my schedule. To aid that, I found some great Play by Post: Advice on Characters from Joel Priddy.

I've also have become a fan of Johnn Four at Roleplaying Tips, though I am a bit behind. Spinning Up the Idea Machine talks about prepping for your next game based on asking your players what they plan to do next at the end of each session.

Speaking of DM advice, DM David gives us suggestions on What to Do When a Player Interrupts a Role Playing Scene to Start a Battle.

Jon Gazda at Medieval Melodies not only spells his first name quite well, but had two shareable posts. Sneak Through the Jungle, with an alternate take on group stealth, and he continues his breakdown of the classic Tomb of Horrors with Take Me to Church, which deals with the False Crypt. 

In our "That's Gamable!" category, I found an article on Mental Floss about a mysterious 19th century "princess" who fooled a town in England.

I'll end this roundup with a comic, from "Jester" David, at 5 Minute Workday

"I can also do this in dungeons, through crowded hallways as I ignore cover. And in a nice vaulting arc too despite the 10 foot tall ceilings in every chamber."

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Please check out my DMs Guild titles!
Airs of Ages Past, Nine magical harps from the Forgotten Realms
By Magic Masked, Nine magical masks from the Forgotten Realms
Grognard’s Grimoire: Sorcerers, Player’s options for the sorcerer class.
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Friday, March 17, 2017

Entering Orod'tal

Orod'tal, is the capital city of the Mith'edhel, or the gray elves of Eska. It was once the capital of all of Eska, before the Kinslayer Wars.

Dome Cityby Ishutani


Located in the upper reaches of the Earka'orod Mountains, it began as a grand domed city. As the capital of an empire, it flourished rapidly despite it's remote location. A vast city spread out around the original dome. As Orod'tal grew, only the grey elves were allowed to live in the dome proper, and only those non-Mith'edhel of high rank or special privilege are allowed entry.

The outer city is as bleak as it's surroundings, but the inside of the dome is almost another world entirely.

The entry to the dome is thru a tunnel of flowers. Even in the depths of winter, the tunnels feel like a warm spring day.
 
Inspired by the Wisteria Tunnel at Kawacha Fuji Gardens.
http://www.atlasobscura.com/places/wisteria-tunnel
https://www.youtube.com/watch?v=xIt7G6KZOdY

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Please check out my DMs Guild titles!
Airs of Ages Past, Nine magical harps from the Forgotten Realms
By Magic Masked, Nine magical masks from the Forgotten Realms
Grognard’s Grimoire: Sorcerers, Player’s options for the sorcerer class.
Patreon

Monday, March 6, 2017

Week in Review: February 27th - March 6, 2017

I'm going to try something different. I'm just not feeling like going thru old Dragons looking for crunch to convert. I have a play report half written, but I'm burned out on doing those. We've been playing a whole lot more Magic: The Gathering than D&D recently.

I have been keeping up on reading blogs and message boards, though. So here's a collection of my favorite blog posts this week.

If you follow me on Google+ or Facebook, you've seen these links before. But here I talk about them!

I'm going to start out today with some maps. I'm a huge fan of Dyson Logos' maps. I will reshare just about every one of his. It's just not the cartography, though. It's the little story that comes with them. Just enough to spark the imagination.

 Secret tunnels beneath the graveyard     The Breached Fortress of Anoros

 Crypts and Tombs Beneath a Graveyard     Behind the Fallen God

Tribality is one of my favorite pages to go to. Excellent team of writers that cover a breadth of topics. Brandes Stoddard's New Collection of Homebrew Content sent me down the rabbit hole!

That Tribality page added some to blogs to my feed. I ended up digging thru a bunch of pages of stuff at Kobold Press.
For a magic item, I really liked the Silver Hatchet, by Davide Quatrini, It's inspired by Baron Munchausen.
Trapmaster: The Woodpile, by Michael Allen is a classic "Think it Thru" trap. Deadly if you barge right in, harmless if you figure it out.
Out of the Frying Pan: Loyalty Beyond Death by James Haeck is a great collection of recurring encounters with an undead knight.
I'm also a big fan of random tables that make things interesting. 50 Treasures of the Southlands, by Richard Pett (part 1, part 2), has a nice collection of pseduo-Egyptian loot for your treasure piles!

Another new page for me was Tales of the Monkey King. Lee Hammock had a useful write up of barter-based economies.

Jeremiah McCoy's The Basics of the Game brought an interesting post on Rules for Spell Books. His examples of the Ivory Tome and the Scrolls of Ignatius have been added to my treasure list.

I've long had a fascination with the fey market, or the goblin market. I've been wanting to have a game set in the feywild for quite awhile, but it just never seems to happen. Stephen at System Sans Setting had a great three-part series on these mysterious bazaars with Come Buy, Come Buy. Part 1, Part 2, Part 3.

Middle Finger of Vecna consistently churns out crunch for 5e. Weird West is another genre that I hope to use someday. The Finger has posted a new class, The Gunslinger. MFoV also makes their stuff available as a PDF, which I am a fan of!

Black Shark Enterprises is known for their pirate and seafaring content, but this week Mark S. Cookman gives you another rabbit hole, with A Few Online Tools to Help You Run Your Game.

Trey Causey's From the Sorcerer's Skull is one of my long time favorites. His adventure idea for Strange Stars, The Wreck of the Golden Dawn, is fantastic.


I have saved the best for last, Hack and Slash's  Courtney Campbell's musings On the Dead.

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Please check out my DMs Guild titles!
Airs of Ages Past, Nine magical harps from the Forgotten Realms
By Magic Masked, Nine magical masks from the Forgotten Realms
Grognard’s Grimoire: Sorcerers, Player’s options for the sorcerer class.
Patreon