Creature Catalog part 5, Fachan

So it's been a week since I've given you any crunch.  I'm picking and choosing thru the Creature Catalog from Dragon Magazine Issue #89.  I don't think I'll be converting all of them.  To be honest, I don't see myself using all of them.  Today I give you the Fachan.  Based off a creature from Scottish folklore, also known as Peg Leg Jack.  Variations of the Fachan have appeared in 2e in both the Savage Coast Monstrous Compendium and the Forgotten Realms Appendix II for the Monstrous Compendium, though I only used info from Dragon Magazine #89.
monster.png
Fachan
Large giant, chaotic evil
Armor Class 12
Hit Points 59 (7d10+21)
Speed 30 ft.


STR DEX CON INT WIS CHA
19 (+4) 8 (-1) 16 (+3) 5 (-3) 10 (+0) 7 (-2)

Condition Immunities prone
Skills Perception +5
Senses darkvision 60 ft., passive Perception 15
Languages Common, Giant, sometimes Orc
Challenge 2 (450 XP)


Ability.  


Actions
Greatclub. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 13 (2d8 + 4) bludgeoning damage.
Stomp.  Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 11 (2d6+4) bludgeoning damage.
Rock. Ranged Weapon Attack: +0 to hit, range 30/120 ft., one target.
Hit: 11 (2d6 + 4) bludgeoning damage.


The fachan is an unusual creature that lives in rocky, unforested hills and rough terrain. It is vaguely humanoid in appearance, but has only one arm, one leg, and one eye (set in  the center of its face like that of a cyclops). The leg is attached to a special joint in the center of its pelvis, and the arm is joined to a socket set in the  middle of its chest. In many other respects the fachan looks like an ogre; indeed, one birth in every 400 among ogrekind  produces a fachan. Fachans are found occasionally with ogre tribes and rarely with orc tribes.


Fachans have dark grey-brown skin and thick, wiry, blue-black hair. Their eyes are purple with white pupils, like  those of ogres. They have a life span of approximately 90 years.


They move about with a sort of hopping run and are quite agile.  They can make great leaps of as much as 10' in distance and can clear a 6'-tall hurdle from a standing start.  If unarmed, a fachan may kick or stomp creatures of 6' height or less.


Fachans weigh between 550 and 1,000 lbs., depending on their size, but despite this bulk can leap from a prone to a standing position insantly.


Humans and demi-humans hate fachans, mainly because the creatures share the same dietary preferences for dwarven, elven, and halfling flesh that normal ogres have.  Most other humanoid creatures cannot stand them either, since fachans are prone to exceptionally cruel behavior which they will direct against anyone nearby. Only orcs and ogres have made any attempt to get along with fachans, and some orcish tribes have succeeded in getting fachans to serve as scouts and guards.  Fachans have exceptionally acute hearing, enabling them to pick up the sound of approaching horsemen from up to five miles away.


Fachans can hurl rocks weighing up to 40 lbs. apiece, though they do not gain their “to hit” bonus because of their lack of depth perception.  


Alchemists have found that the hearing organs of a fachan may be used  to make potions of clairaudience.  It is also known that the hide of a fachan's hand, properly treated and enchanted, may be made into a single glove or gauntlet for either a right or left hand, depending on  the handedness of the fachan  from which the hide was taken (50% chance for either result).  This gauntlet of fachan power will impart 19 strength to the wearer's arm, hand, and shoulder.  Only one such glove may be worn by a person at one time; two of them worn simultaneously will negate each other's effects. The user gains  all bonuses to grip and use a  weapon in that hand however, he may not lift weights that his body could not normally support, since the glove only strengthens the limb on which  it is worn.



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