Lingering Injuries
Going to mix things up today and have a guest writer behind today's post, Chris Scaturo . Lingering Injuries Linger- v. to be slow to disappear Sasha looked down. The stone golem lay battered and broken; it would move no more. Unfortunately, her foot was in a pretty similar condition. It hurt. It really hurt. Clyde’s simple prayer to Pelor wasn’t going to fix this one. Lingering injuries can add a dynamic that improves the combat narrative as well as the story arc. When presented with a long term penalty, characters are forced to make decisions. Suddenly, the formerly simple path becomes more complex. Combat tactics will change and the games narrative may be forced into a detour as an immediate concern becomes more pressing than the overarching plot. L’tera wasn’t sure what to do. The scrolls needed to be delivered but Sasha’s injury was slowing them down. They were able to fend off the Bugbear ambush without her usual mobility but if something more