|by Roger Raupp|
Small fey, neutral
Armor Class 13
Hit Points 10 (3d6)
Speed 35 feet
Skills Perception +2, Stealth +6
Senses passive Perception 12
Languages Common, Sylvan
Challenge ⅛ (100 XP)
Pass without Trace. Urisk do not leave footprints or a scent trail while moving. Tracking the urisk is impossible by nonmagical means.
Animal Friendship (Recharge 5-6). The ursik can convince a beast that it means it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast’s Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be charmed by you for the spell’s duration. If you or one of your companions harms the target, the spells ends.
Ram. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
Hit: 3 (1d4 + 1) bludgeoning damage.
Dagger. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 3 (1d4 + 1) piercing damage.
Shortbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft.,
Hit: 6 (1d3 + 3) piercing damage.
The urisk is very much like a 3’ tall, goat-headed satyr, having goatlike legs, a human torso, arms, and hands, and a small bushy tail wagging behind. An urisk is covered in shaggy brown fur. The urisk is solitary in nature and wanders through mountainous and forested terrain with no established lair, though it may have small caches of buried gold or gold jewelry.
Because of their charm animal ability, he urisk is likely to have 1-4 mammalian companions with it, such as giant goats, bears, sheep, rams, deer, or the like.
Urisks are particularly friendly with gnomes and druids, neutral towards humans, elves, halflings, and dwarves, and hate all humanoids such as orcs and goblins.
A variant species very much like the urisk, called the lubin, averages 2½ in height and is black-furred; but otherwise similar to the urisk. Lubins inhabit forests and fields, are chaotic neutral and cast charm person, rather than animal friendship.