5e Grognard

5e Grognard

Old school ideas, new edition rules.

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Tuesday, June 23, 2015

Encounter at Blackwell Keep / Tomb of the Lizard King mashup part 4

Great Father's Day session getting to play a with my kids.

This session the group finished off the first level of the Tomb, finding no lizard men but more Ebon Triad cultists.

Previous sessions can be found here.



With only three players, each is playing two characters.

My daughter has:
Lylas, drow elf rogue thief, level 5
Third, human fighter sentinel, level 4

One of my boys has:
Narcisso, half elf life cleric, level 5
Dravin, human moon druid, level 4

My other son is playing:
Jackson, human earth wizard, level 5
Kargash, half orc hunter ranger, level 4

After the ambush and big melee with the cultists, our heroes explored a lot of empty area.  Kitchen, storage rooms, empty barracks, ect.  Until finally they came across a squad of cultists and their captain, sitting around a table playing dice.  

When the alarm went off, the captain couldn't be bothered to stop his drinking and gambling, so sent his lieutenant to take care of things.  He's so involved in his game, he thinks nothing of it when a group of strangers comes in and offers to join in.  So we learned a new dice game, and the timing was right.  The dog needed walked, so I let the kids play while I went out.  When I returned, I found out that Third had been winning, so one of the cultists stood, slammed his fist on the table and accused her of cheating, then punched her in the nose!  Third responded with her battle axe, killing him with a mighty chop!

With that, a battle erupted,  with characters mixed in around the table with the gambling cultists.  Kargash, on the left of the picture, rolled a fumble on his last turn.  As you can see, he has a d20 next to him that will give him Disadvantage on his next roll.

Fun little fight, first one of the cultists jumped upon the table to attack Third.  Then Third jumped up as well.  I had her roll a d20 to see if the table broke.  She rolled high, so all good.  Kargash joined them next round, also rolling high.  Narcisso thought it would be a great idea to join them.  Why not?  He rolled for table breakage...1.  The four of them on the table got their choice of an Athletics or Acrobatics check.  Kargash gracefully landed with a 20.  The others all failed their checks and ended up prone.  Soon the rest of the cultists were slain, only the captain remained.  He dropped his sword and surrendered.  He made a deal with the party.  In exchange for letting him go, he wouldn't raise an alarm on the way out and he told them the hidden location of the loot that had been taken in the raids.  

The directions the captain gave them were good, but he did neglect to tell them about the shambling mound in the treasure room.  Lylas bore the brunt of the initial attacks, getting engulfed by the mound, and soon was crushed and at 0 hp.  Kargash was dropped soon after.  Narcisso rallied the party with a mass healing word before they were finally victorious.  They found what was probably their best haul yet in pure coins.

Further exploration brought them to the priest quarters, where they had a knock down fight with 4 priests and an archpriest.  The archpriest attempted to banish Lylas, then Kargash, but they both made their saves.  Guiding bolts hit the party hard, while the priests in melee burned spell slots to charge their mace attacks.  Our heroes prevailed, barely.  

They found the hidden entrance to the next level.  A huge natural cavern with a pyramid rising on the other side of a river.  
Approaching the pyramid there were a bunch of earthen mounds.  As they passed them, 6 wights rose out of the mounds and attacked.  Narcisso turned them and the party made a break for the pyramid...

We ended on that cliffhanger.

Conversion notes:  Pretty simple yet again.  Wights and shambling mound straight out of the Monster Manual.  For the cultists again I used soldiers, the captain was a knight with slightly higher hit points.  I used priests from the NPC section for the Ebon Triad priests.  Since the MM lacks a higher level priest NPC, I just based it on the priest with a couple more HD, and higher level spell slots.  Mostly just eyeballed it but I want to do a real stat block for it so I had it available.  I'll be sure to post it when I do.