Another of the spells that can be found in the necromantic spellbook Cryptichronos releases a hungry ooze.
|Lynda Benglis - New Museum|
7th level transmutation
Casting Time 1 action
Components V, S, M (ooze filled crystal orb, worth 5,000 gp).
The casting of this spell requires that you first construct a crystal orb filled with a swirling, gelatinous fluid. The orb and its contents take 1-4 weeks to manufacture. In order for the spell component to be made properly, you must enlist the aid of an experienced alchemist (or have the alchemist background) and must build a special laboratory equipped with its own strange, custom-made apparatus, the total cost of which can be no less than 5,000 gp. The wizard also needs to procure the following ingredients used to formulate the weird fluid: one pint of the spell-caster’s blood, three pints of ochre jelly, and one dram of acid from a black pudding. With these ingredients, the alchemist prepares a viscous solution and encapsulates it in a finely blown glass ball, 1’ in diameter. You then hold the sphere in a shocking grasp to magically activate the liquid contents. Once these procedures are completed, you may use the orb at any time thereafter to cast an amorphous blob. Should the glass container break before the spell is actually employed, the fluid is lost and you must start the process over again from scratch.
Casting an amorphous blob causes the fluid inside the sphere to congeal into a dangerous, amoeboid life-form that is released whenever the glass is shattered. You can smash the ball by hurling it at an opponent, but great care must be taken since you have no control over his creation once it is released.
Medium ooze, unaligned
Armor Class 8
Hit Points 22 (3d8 + 9)
Speed 10 ft., climb 10 ft.
Skills Stealth +2
Damage Resistances acid
Damage Immunities cold
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 8
Challenge ½ (100 XP) More as it grows.
Absorption. The monster feeds in order to grow, and it grows extremely fast. The blob has a volume of four cubic feet upon its release, but on a killing attack, the amoeboid creature engulfs its prey and gains 1 hp for each hit die of the dead victim. Every 8 hp gained by the blob endows it with an additional hit die and results in not only an increase in volume of four cubic feet, but also a cumulative bonus of + 1 on damage rolls.
All increases in hit dice, size, and damage are permanent and do not decrease with the loss of hit points. No known limit exists to the blobís total volume, and if not soon killed, the creature can become extremely powerful.
Amorphous. The ooze can move through a space as narrow as
1 inch wide without squeezing.
Corrode Metal. Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls.
If its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage.
The blob can eat through 2-inch-thick, nonmagical metal in 1 round.
Lightning Absorption. Whenever the golem is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt.
Regeneration. The blob can regenerate 1 hp per round, but this ability cannot bring a dead blob back to life.
Pseudopod. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 9 (2d6 + 2) bludgeoning damage plus 3 (1d6) acid damage.